Supersolid - About

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Our Mission

We're here to make the most successful, genre-leading games for mobile and tablet devices.

Our drive to break new ground and constantly evolve titles has led Supersolid to partner with Universal Music (Shania Twain's album launch, 2017), Paramount Pictures (Clueless, 2018) and World Animal Protection (World Oceans Day 2018).

Our People

Our People

In fact we think small teams can create amazingly successful games… as long as we have the best talent! And we’re always on the look out for new additions to the team. We’ve all had incredible experiences in developing games (particularly casual and free-to-play), both on browsers and mobiles. Some of us come from different backgrounds, but there’s no question when it comes to games – we love them!

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Supersolid's founders met at Playfish (acquired by Electronic Arts). Their first smartphone title was designed around Tommy's kitchen table in 2012. At that point, the team had already developed over 70 games together, including major hits such as The Ancient Empires Series, Restaurant City, Pet Society and The Sims Social.

Michelle is a highly experienced Art Director, Kenneth a Creative Director with secret skills in pixel and low-poly art, and Tommy a Senior Developer who's led development on multiple games. Ed joined, bringing his strong commercial background in Product, and previously in consulting. Together, the founding team started with deep hands-on experience in all aspects of game development.

Since 2012, the team has grown steadily, creating a strong, diverse culture and flat hierarchy, where every person makes a significant impact on our games. Our experienced leadership team also includes Steven (previously Technical Director at Playfish and EA), JJ (previously Product Director at Playfish and Microsoft), Bevy (previously community lead and senior specialist at EA Playfish), and Jane, with global marketing and partnership experience with multiple consumer products.

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Unity Developer

London - Remote Start

Maintain fun and engaging global mobile games, available for multiple platforms, keep games running smoothly as well as integrating new content!

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Live Ops Manager

London - Remote Start

Manage the end-to-end process of Live Ops events: design, balancing and release management of gameplay events & content, working with artists, QA & developers.

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Art Director

London - Remote Start

Highly experienced & motivated, as an Art Director, you'll be at the heart of developing hit games - driving the creative vision with a talented team

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