Supersolid - About

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Our Mission

We're here to make the most successful, genre-leading games for mobile and tablet devices.

Our drive to break new ground and constantly evolve titles has led Supersolid to partner with Universal Music (Shania Twain's album launch, 2017), Paramount Pictures (Clueless, 2018) and World Animal Protection (World Oceans Day 2018).

Our People

Our People

In fact we think small teams can create amazingly successful games… as long as we have the best talent! And we’re always on the look out for new additions to the team. We’ve all had incredible experiences in developing games (particularly casual and free-to-play), both on browsers and mobiles. Some of us come from different backgrounds, but there’s no question when it comes to games – we love them!

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Supersolid's founders met at Playfish (acquired by Electronic Arts). Their first smartphone title was designed around Tommy's kitchen table in 2012. At that point, the team had already developed over 70 games together, including major hits such as The Ancient Empires Series, Restaurant City, Pet Society and The Sims Social.

Michelle is a highly experienced Art Director, Kenneth a Creative Director with secret skills in pixel and low-poly art, and Tommy a Senior Developer who's led development on multiple games. Ed joined, bringing his strong commercial background in Product, and previously in consulting. Together, the founding team started with deep hands-on experience in all aspects of game development.

Since 2012, the team has grown steadily, creating a strong, diverse culture and flat hierarchy, where every person makes a significant impact on our games. Our experienced leadership team also includes Steven (previously Technical Director at Playfish and EA), JJ (previously Product Director at Playfish and Microsoft), Bevy (previously community lead and senior specialist at EA Playfish), and Jane, with global marketing and partnership experience with multiple consumer products.

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Senior Marketing Artist

REMOTE OR LONDON OFFICE

Produce outstanding and eye-catching marketing art, communicating the features of our existing and games in development to mobile game players around the world.

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Marketing Artist (2D)

REMOTE OR LONDON OFFICE

Produce outstanding and eye-catching marketing art, communicating the features of our existing and upcoming games to mobile game players around the world.

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Game Designer/Senior Game Designer

REMOTE OR LONDON OFFICE

The key vision holder and product owner for games throughout their development, lead a team to develop and deliver exciting, high quality mobile games.

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Game Designer (New Concepts)

REMOTE OR LONDON OFFICE

The key vision holder and product owner for games in the early stages of development, with a mission to develop and deliver exciting, high quality mobile games.

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Server Developer

HYBRID

Create scalable backend code as part of a highly skilled team. Develop new game features and maintain our popular games.

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User Acquisition Manager/Senior User Acquisition Manager

Remote or London Office

Create, manage, and optimise user acquisition campaigns across multiple networks, such as Facebook, Google and Apple Search Ads.

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Senior Server Developer

HYBRID

Create scalable backend code as a senior member of a highly skilled team. Develop new game features and maintain our popular games.

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